Coder With A Blog

Wednesday, 21 May 2014

Counter Terrorists Win!

Hey guys,

I'm back! I've got exams coming up next week so I'll be away until they end, but I'd like to show off a game I've been working on in my spare time. It's currently called "Counter Terrorism" and is basically an online version of Hot Potato. One player is given a bomb, and the aim of the game is to not have the bomb when the timer runs out! I'm using Unity's networking, and while it's a great learning system I would like to finish it, or create some kind of 2d online mobile game (Maybe with Photon).

Anyway, Screenshots!




Keep on coding!



Tuesday, 25 February 2014

AGF is here!

That's right!

Always Going Forwards is now available in Google Play after about 2 months of development!

https://play.google.com/store/apps/details?id=com.bmanrules.AFG

It contains over 80 levels and hundreds of collectable coins! I'm going to take a short break from game development for the next few weeks until I've got a whole new idea ready for development!

Keep on coding!

Monday, 20 January 2014

Day 90: I'm not dead yet son!

I'm back :D

Sorry for the delay in posting, been quite busy recently and haven't had too much time for development. When I started A3, I don't think I realised how difficult my goal was, so I've temporarily put Adventure Cubed on pause while I work on a few other projects until I'm ready. It won't be too long though, 2 months max probably, unless I decide it's time to leave it behind. In the event that I do, most of the content in it will be recycled into new games, maybe a dungeon crawler using the random generated dungeons or something! Anyway, You may recall that I recently started on a new mobile based physics platformer called Always Going Forwards. The game has grown a lot recently and I've even found someone to draw some awesome concept art for me! It's being used as the main menu :) It's about 2 weeks away from release and will debut on Google Play with a free "lite" edition and a €1 full edition with over 50 more levels and frequent updates!

Here's some screenshots of a level from the game:





Keep on coding!


Monday, 30 December 2013

Day 79: Minimap, New meters and a new building!

Hey guys!

Sorry for the lack of posting recently (it's Christmas ;P)! But hey, Just because I didn't post doesn't mean I didn't code :D

Here's a list of new content added:

- A minimap has been adding to the top right corner of the screen
- A shield meter has been added alongside the magic meter and arrow meter - Shield takes 20 damage before being emptied and then slowly recharges.
- A new house has been added to the village

Screenshots:





The game is starting to get quite laggy on my PC, so fixing that is what I plan on focusing on for the next while.

Keep on coding!

Monday, 16 December 2013

Day 65: Magic Meter, Enemy AI improvements and attack improvements!

Hey guys!

I'm almost finished my exams (tomorrow!) so I'll have more time to work on Adventure^3, but for now, Here's what I added today!:

A new magic meter has been added that takes the place of the number of arrows you have while wielding a magic wand. The texture is W.I.P and was really a rough sketch for what the final image will look like. I also plan on adding a shield durability icon when you wield the sword and shield that will tell you how many attack points your shield can take before you begin to be damaged.

Enemies will also no longer follow you unless you are within 100 units of their location (prevents scorpions from leaving the desert etc.). I also hope to divide the map up into regions soon to reduce lag while keeping the open world feel! I've been looking at construction too, and it's extremely laggy at the moment, but I might have some kind of pre-made parts system for castles or homes (that'll be after the dungeons though!)

Finally, you can no longer spam sword attacks! The code now waits for the swinging animation to finish before allowing you to attack again, meaning you can no longer spam 1000s of points of damage in a few swings!

Screenshots:


Keep on coding!

Saturday, 14 December 2013

Day 63: Scorpions and GUI improvements!

Hey guys!



That's right! We have a new mob: The Scorpion. Hiding out in the desert, it quietly scuttles around and strikes with it's deadly tail. It's pretty cute too!

I've also added a new GUI system for reading signs and talking, which can be seen in the screenshots below.

Screenshots:




Keep on Coding!



Friday, 13 December 2013

Day 62: Improved Boat controls and Magic!

Hey guys!

Sorry for not posting recently! Been quite busy lately with personal things but I'm back :D Today I started work on some new boat controls, made the wand look more magicky and made a sound play when you cast a spell! I hope to add some kind of magic bar that is refilled by potions tomorrow, so that should be pretty fun!

I've also started on a mobile game! It's a small physics based platformer for Android and iOs that I started last week and I hope to finish soon! Development has been coming along nicely and it runs smoothly in tests!

Screenshots:


Keep on coding!