Coder With A Blog: Day 14: Critical Hits, Thermals and Improved HangGlider!

Saturday 26 October 2013

Day 14: Critical Hits, Thermals and Improved HangGlider!

Hello :D

Spent a lot of time trying to fix strange bugs and model a boss today, but I've managed to get some nice improvements in to controls and combat! Hitting an enemy while in mid-air will cause a critical hit, which deals twice as much damage as a standard hit. HangGliders now allow you to dive to drop quickly, and lift up to slow down! Finally, I've added a new thermal system (recognisable by gusts of wind) that allow you to gain height in the hand glider! They're only visible while flying, so they don't stand out in the map or anything! Finally, the damage indicator font has been changed slightly!

Screenshots:


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