Coder With A Blog: Day 16: New buildings, Doors, Arrows, Health, Attacking enemies, Fountains and paths!

Monday 28 October 2013

Day 16: New buildings, Doors, Arrows, Health, Attacking enemies, Fountains and paths!

Hey guys!

I've been really busy today implementing a load of new features that I'm sure you guys are going to love! First off, A new building has been added next to the tower. It's just a small house that will probably be the start of the storyline, but I'm happy with how it turned out and it should lead to stores and more homes popping up around soon! Next, doors have been added! Walking up to a door will let you walk through it, However I want a more interactive opening and closing method so that you can lock yourself away from enemies and so on! Next, a new arrow counter has been added in the top left corner of the screen next to the key indicator. You can pick up fired arrows and will eventually be able to get them as loot from enemies. A health indicator has been added to the bottom left of the screen, and enemies can now attack you (with a 100% hit chance, needs to be tweaked so that they miss!). If you are holding a shield, the damage is negated until the shield wears out, which is quite useful but possibly overpowered (I'm not sure whether to destroyed shields once they wear out or just have it regain health over time). Finally, A fountain has been added in front of the towers along with gravel paths which link up your house with the castle.

Screenshots!:





Keep on coding!

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